Design and development of a simulation game for lean administrative process training

dc.contributor.advisorChen, F. Frank
dc.contributor.authorMirehei, Seyed Moussa
dc.contributor.committeeMemberChen, F. Frank
dc.contributor.committeeMemberWan, Hung-Da
dc.contributor.committeeMemberSaygin, Can
dc.date.accessioned2024-02-12T15:39:58Z
dc.date.available2024-02-12T15:39:58Z
dc.date.issued2009
dc.descriptionThis item is available only to currently enrolled UTSA students, faculty or staff. To download, navigate to Log In in the top right-hand corner of this screen, then select Log in with my UTSA ID.
dc.description.abstractAs the market becomes more competitive, more and more companies strive for higher efficiency and productivity. As a result, waste elimination using lean tools and principles becomes more popular. In order to achieve a lean environment, workforce development and training on lean is one of the major steps. In the last several years, hands-on simulation and training has been introduced as an effective educational tool. There is several existing lean simulation games designed to address lean implementation at different settings. A thorough survey conducted on the current state-of-the-art of the lean simulation games indicates that there is a lack of functionality in the existing simulation games for use in lean administrative process training. Specifically, existing simulation games fail to incorporate some very effective lean concepts for administrative processes and the lengthy run time required by existing games. Therefore, a new innovative simulation game specifically addressing lean administrative processes is designed and developed in this thesis. This Lean Office Game (LOG) covers some of the most effective lean concepts for office applications not covered in other existing lean office games using much less training time as compared to that of other existing office games. Also, to exploit the benefits of virtual and web-based simulation, a web-based version of the LOG containing certain changes from the physical game is proposed. Finally, a case study of the game implementation is included to demonstrate how LOG would enable lean education, implementation, and transition.
dc.description.departmentMechanical Engineering
dc.format.extent73 pages
dc.format.mimetypeapplication/pdf
dc.identifier.isbn9781109123548
dc.identifier.urihttps://hdl.handle.net/20.500.12588/4531
dc.languageen
dc.subject.classificationMechanical engineering
dc.subject.classificationIndustrial engineering
dc.subject.lcshLean manufacturing -- Simulation games
dc.subject.lcshWaste minimization -- Simulation games
dc.subject.lcshManagement games
dc.titleDesign and development of a simulation game for lean administrative process training
dc.typeThesis
dc.type.dcmiText
dcterms.accessRightspq_closed
thesis.degree.departmentMechanical Engineering
thesis.degree.grantorUniversity of Texas at San Antonio
thesis.degree.levelMasters
thesis.degree.nameMaster of Science

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