Real-time fire simulation

dc.contributor.advisorRobbins, Kay A.
dc.contributor.authorSarayuth Santikongka
dc.contributor.committeeMemberMaynard, Hugh
dc.contributor.committeeMemberNiu, Jianwei
dc.date.accessioned2024-02-12T20:01:52Z
dc.date.available2024-02-12T20:01:52Z
dc.date.issued2009
dc.descriptionThis item is available only to currently enrolled UTSA students, faculty or staff. To download, navigate to Log In in the top right-hand corner of this screen, then select Log in with my UTSA ID.
dc.description.abstractNatural phenomena simulations (e.g. fluid simulations) are used in variety of applications including game and movie production. Fire simulation, in particular, is extensively used in many games. On game systems, interactive response to the user is a crucial constraint, and interaction with the environment (including interaction with characters) is also an important property. Normally, the time to take for realistic fire simulations to generate a frame can not satisfy the timing constraint of games. This thesis develops a new physics-based simulation technique which capable of creating realistic (or at least plausible) results in real-time.
dc.description.departmentComputer Science
dc.format.extent120 pages
dc.format.mimetypeapplication/pdf
dc.identifier.urihttps://hdl.handle.net/20.500.12588/5262
dc.languageen
dc.subjectComputer Animation
dc.subjectComputer Graphics
dc.subjectNatrual Phenomena Simulation
dc.subjectPhysics-Based Simulation
dc.subjectReal-Time Simulation
dc.subject.classificationComputer science
dc.subject.lcshFire -- Computer simulation
dc.subject.lcshReal-time rendering (Computer graphics)
dc.titleReal-time fire simulation
dc.typeThesis
dc.type.dcmiText
dcterms.accessRightspq_closed
thesis.degree.departmentComputer Science
thesis.degree.grantorUniversity of Texas at San Antonio
thesis.degree.levelMasters
thesis.degree.nameMaster of Science

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