Dynamic Occlusion Culling Using Octrees with Unity for Virtual Reality

dc.contributor.advisorWang, Xiaoyin
dc.contributor.authorRodriguez, Irving
dc.contributor.committeeMemberNiu, Jianwei
dc.contributor.committeeMemberGibson, Matthew
dc.date.accessioned2024-02-12T19:51:42Z
dc.date.available2024-02-12T19:51:42Z
dc.date.issued2017
dc.descriptionThis item is available only to currently enrolled UTSA students, faculty or staff. To download, navigate to Log In in the top right-hand corner of this screen, then select Log in with my UTSA ID.
dc.description.abstractThis paper presents an approach for improving the rendering efficiency of scenes using Unity 3D for virtual reality (VR) applications. We will be applying Unity's framework to help eliminate unnecessary rendering of 3D objects, whose view is obstructed by other objects in the forefront, by culling them from the user's view using octree spatial data structures. We cover some of the tooling provided by Unity 3D and the performance gains we receive when applied to VR environments. The results will be recorded and used to evaluate the performance of the optimized application compared to its baseline. Moreover, our paper serves as a prototype to provide the groundwork for those who seek to develop on the implementation offered in this research.
dc.description.departmentComputer Science
dc.format.extent70 pages
dc.format.mimetypeapplication/pdf
dc.identifier.isbn9780355533941
dc.identifier.urihttps://hdl.handle.net/20.500.12588/5148
dc.languageen
dc.subjectocclusion culling
dc.subjectoptimization
dc.subjectunity
dc.subject.classificationComputer science
dc.titleDynamic Occlusion Culling Using Octrees with Unity for Virtual Reality
dc.typeThesis
dc.type.dcmiText
dcterms.accessRightspq_closed
thesis.degree.departmentComputer Science
thesis.degree.grantorUniversity of Texas at San Antonio
thesis.degree.levelMasters
thesis.degree.nameMaster of Science

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