The Eyes Have It: Visual Feedback Methods to Make Walking in Immersive Virtual Reality More Accessible for People With Mobility Impairments While Utilizing Head-Mounted Displays

dc.contributor.authorMahmud, M. Rasel
dc.contributor.authorCordova, Alberto
dc.contributor.authorQuarles, John
dc.date.accessioned2023-11-29T15:28:04Z
dc.date.available2023-11-29T15:28:04Z
dc.date.issued2023-10-22
dc.description.abstractThe use of Head-Mounted Displays (HMDs) in Virtual Reality (VR) can cause gait disturbance problems for users because they are unable to see the real world while in VR. This is particularly challenging for individuals with mobility impairments who rely heavily on visual cues to maintain balance. The limited research that has been conducted on this issue has not focused on ways to solve it. IN this study, we investigated how different visual feedback methods affect walking patterns (i.e., gait) in VR. The study involved 50 participants, including 25 individuals with mobility impairments due to multiple sclerosis and 25 without mobility impairments. The participants completed timed walking tasks in both the real world and in VR environments that included various types of visual feedback, such as spatial, static, and rhythmic. The results showed that static and rhythmic visual feedback significantly improved gait performance in VR for people with mobility impairments compared to no visual feedback in VR. The results will help to make more accessible virtual environments for people with mobility impairments.
dc.description.departmentComputer Science
dc.description.departmentKinesiology
dc.description.sponsorshipThe National Science Foundation (IIS 2007041) provided funding for this project.
dc.identifier.citationMahmud, M. R., Cordova, A., & Quarles, J. (2023). The Eyes Have It: Visual Feedback Methods to Make Walking in Immersive Virtual Reality More Accessible for People With Mobility Impairments While Utilizing Head-Mounted Displays. Paper presented at the 25th International ACM SIGACCESS Conference on Computers and Accessibility, New York, NY, USA. https://doi.org/10.1145/3597638.3608406
dc.identifier.isbn979-8-4007-0220-4
dc.identifier.otherhttps://doi.org/10.1145/3597638.3608406
dc.identifier.urihttps://hdl.handle.net/20.500.12588/2261
dc.language.isoen_US
dc.publisherAssociation for Computing Machinery
dc.rightsAttribution 3.0 United Statesen
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/us/
dc.subjectvirtual reality
dc.subjectvisual feedback
dc.subjectgait disturbances
dc.subjectaccessibility
dc.subjectusability
dc.subjectgait improvement
dc.subjectHead-Mounted Displays
dc.titleThe Eyes Have It: Visual Feedback Methods to Make Walking in Immersive Virtual Reality More Accessible for People With Mobility Impairments While Utilizing Head-Mounted Displays
dc.typeArticle

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